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141. Reserved - in Player Features and Ideas Discussion [original thread]
A friendly bump with a suggestion. You should probably post a link to this in the GD and maybe also in the Assembly Hall. Won't hurt to know what the csm might think of this, or the folks lurking around in gd.
- by Herold Oldtimer - at 2012.02.13 09:52:00
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142. Reserved - in Player Features and Ideas Discussion [original thread]
Hm, might not be so dificult after all no. When you make a sell order you can check on a box if it should be for everyone or current corp/alliance only, and then add a corp/alliance filter in the filter option. Yes, could work something like ...
- by Herold Oldtimer - at 2012.02.09 13:23:00
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143. Relationship between risk aversion and autonomous thoughts and actions. - in EVE General Discussion [original thread]
1.) High-sec. 2.) Depends
- by Herold Oldtimer - at 2012.02.09 12:34:00
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144. Reserved - in Player Features and Ideas Discussion [original thread]
This is awesome. Optional or not, a lot of these ideas would make running corps/alliances a whole lot easier. The only thing I have to say about this would be for the corp/alliance makert. While it would indeed be epic, I have a feeling that makin...
- by Herold Oldtimer - at 2012.02.09 12:04:00
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145. Cut high sec botting by 1/2 to 1/3, overnight. Also boost high sec piracy! - in Player Features and Ideas Discussion [original thread]
Dodona wrote: Herold Oldtimer wrote: I'm sorry but I will not support this. I should not get punished just because I want to play the game the way I want to play it. If you want to interfere with my fun then pay the risk aswell. Genuinely...
- by Herold Oldtimer - at 2012.02.08 09:31:00
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146. So I dodged a shameless 0.0 ganker today - in EVE General Discussion [original thread]
As someone said earlier, you managed to survive so you won that encounter. And while EVE is a game to have fun in and enjoy, it is not a game about instant gratification. While you progress and learn how to live where you decided to live you will ...
- by Herold Oldtimer - at 2012.02.07 14:32:00
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147. Cut high sec botting by 1/2 to 1/3, overnight. Also boost high sec piracy! - in Player Features and Ideas Discussion [original thread]
I'm sorry but I will not support this. I should not get punished just because I want to play the game the way I want to play it. If you want to interfere with my fun then pay the risk aswell.
- by Herold Oldtimer - at 2012.02.07 12:45:00
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148. Add 'Certificates' for Tier 3 Battlecruisers and Faction Ships. - in Player Features and Ideas Discussion [original thread]
I agree with this aswell. Should be easy to do too.
- by Herold Oldtimer - at 2012.02.07 12:10:00
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149. caps keep self-destructing! - in Player Features and Ideas Discussion [original thread]
This has been discussed over a long peroid of time, and it usually boils down to bring more guns. But hey, you might not get the kill, but you will get the assisted siucide.
- by Herold Oldtimer - at 2012.02.04 10:00:00
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150. Respecting Balance Perception - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: no. In low/null you need friends, not NPCs. Nerf CONCORD, make people not rely on them so much, and you'll see them venturing farther out. But no-one in low/null sec want to be friends. They either kill me or chase me back....
- by Herold Oldtimer - at 2012.02.01 18:52:00
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151. i try this post again not see it populate - in Player Features and Ideas Discussion [original thread]
What do you mean by a perfect character? A character that has every skill available in the game trained to lvl 5? You don't need every skill in the game to be good. It is enought with the skill that matches what you are playing. And getting every...
- by Herold Oldtimer - at 2012.01.26 17:35:00
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152. [Idea] Put the fadunking names back the way they were please. - in Player Features and Ideas Discussion [original thread]
How does a change of item name dumb down a game. The item will still do the same thing. And you are still able to sort out the different missiles by color, they havent taken that away. Anyway, this little change wont affect me, I'm good at adapting.
- by Herold Oldtimer - at 2012.01.26 10:02:00
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153. EVE is a cold, harsh universe..... Except you can't say **** you on the forums - in Player Features and Ideas Discussion [original thread]
Is this a feature or an idea, and in what way is it related to the game? Also :(
- by Herold Oldtimer - at 2012.01.25 17:56:00
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154. Why complain about PvP? - in EVE General Discussion [original thread]
If buying stuff from other players is pvp then there is pvp in the pve servers in wow aswell.
- by Herold Oldtimer - at 2012.01.25 17:17:00
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155. Fix for the Neocom - in Player Features and Ideas Discussion [original thread]
The chat icon was a bit tricky to remove, but I managed it in the end. Havent used scanner so don't know how that will behave for me. Cargo icon don't show for me, or it might and I haven't noticed it. The fleet icon goes away when I am not in a f...
- by Herold Oldtimer - at 2012.01.25 15:57:00
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156. Fix for the Neocom - in Player Features and Ideas Discussion [original thread]
Rabble rabble rabble indeed. It seems you have gotten a bad neocom and should ask for a new one. I think 1 in a thousand might be defect, but that is prone to happen. My neocom is configurable. I'm a missioneer and currently I have; contacts, jo...
- by Herold Oldtimer - at 2012.01.25 15:11:00
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157. INCURSIONS - NERF SUPPORTED BY CCP AND VEILED AS A USER-COMMITTED EVENT - in EVE General Discussion [original thread]
Thorn Galen wrote: So what's next, screw-up missions as well, right ? Yes, I agree, screw-up missions aswell. Lets make missions harder and pay less. I want a challenge!!
- by Herold Oldtimer - at 2012.01.23 10:48:00
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158. Why people choose High sec - in EVE General Discussion [original thread]
This post derailed pretty quickly didn't it. I choose high-sec because that is what I have time for.
- by Herold Oldtimer - at 2012.01.22 15:54:00
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159. Has the Pre/Incarna mindset returned to CCP - in EVE General Discussion [original thread]
Muestereate wrote: It started off like gangbusters. A recommitment a return to old values that made EVE great. Enthusiasm, activity and involvement with the community and I at least started to play the game again. Now I'm starting to see some ...
- by Herold Oldtimer - at 2012.01.21 15:29:00
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160. [Suggestion/Graphics] make weapons randomly target spots on a ship - in Player Features and Ideas Discussion [original thread]
L4ST wrote: 300 turrets shoot a vessel, they all target this "second window from the right in 18th floor of the giant supercap Havent you heard that 'that' is a supercaps weakspot? On another note. How mutch coding it would take to implemen...
- by Herold Oldtimer - at 2012.01.21 15:20:00
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